/*
* Copyright (c) 2018 Confetti Interactive Inc.
*
* This file is part of The-Forge
* (see https://github.com/ConfettiFX/The-Forge).
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements.  See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership.  The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License.  You may obtain a copy of the License at
*
*   http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied.  See the License for the
* specific language governing permissions and limitations
* under the License.
*/

#define AOIT_UNORDERED_ACCESS
#include "AOIT.hlsl"

struct VSOutput
{
	float4 Position : SV_POSITION;
	float4 UV : Texcoord0;
};

void main(VSOutput input)
{
	uint2 pixelAddr = uint2(input.Position.xy);
	uint data = 0x1;
	AOITClearMaskUAV[pixelAddr] = data;
}
